Abstract
In this essay, I explore how anonymity plays the main aesthetic experience in games and how I practice it in my multiplayer VR sound performance project, Sound of Light (2021). It is designed to participate with a neutralised style of avatars to give emphasis on hand movement and sound. Here, being neutralised means not only its look but also being wordless. By disabling verbal communication, the person behind the avatar is not identifiable through voice. How does anonymity make us behave and what do we feel from those anonymous play in games when there is no purpose of winning? My ‘X’ is anonymity; I examine anonymity as a wildcard which may intentionally/unintentionally deviate us from biases through anonymous play.
Original language | English |
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Title of host publication | The book of X |
Subtitle of host publication | 10 years of computation, communication, aesthetics & X |
Editors | Miguel Carvalhais, André Rangel, Luísa Ribas, Mario Verdicchio |
Place of Publication | Porto |
Publisher | i2ADS |
Pages | 147-157 |
Number of pages | 11 |
ISBN (Electronic) | 9789899049253 |
ISBN (Print) | 9789899049260 |
DOIs | |
Publication status | Published - 8 Jul 2022 |
Keywords
- Anonymity
- Anonymous play
- Non-verbal play
- Bias
- Aesthetics
- Virtual reality
- Multiplayer
- Hand tracking
- Sound improvisation