Practising the aesthetics of anonymity: decomposing biases through play

Research output: Chapter in Book/Report/Conference proceedingChapter


In this essay, I explore how anonymity plays the main aesthetic experience in games and how I practice it in my multiplayer VR sound performance project, Sound of Light (2021). It is designed to participate with a neutralised style of avatars to give emphasis on hand movement and sound. Here, being neutralised means not only its look but also being wordless. By disabling verbal communication, the person behind the avatar is not identifiable through voice. How does anonymity make us behave and what do we feel from those anonymous play in games when there is no purpose of winning? My ‘X’ is anonymity; I examine anonymity as a wildcard which may intentionally/unintentionally deviate us from biases through anonymous play.
Original languageEnglish
Title of host publicationThe book of X
Subtitle of host publication10 years of computation, communication, aesthetics & X
EditorsMiguel Carvalhais, André Rangel, Luísa Ribas, Mario Verdicchio
Place of PublicationPorto
Number of pages11
ISBN (Electronic)9789899049253
ISBN (Print)9789899049260
Publication statusPublished - 8 Jul 2022


  • Anonymity
  • Anonymous play
  • Non-verbal play
  • Bias
  • Aesthetics
  • Virtual reality
  • Multiplayer
  • Hand tracking
  • Sound improvisation


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