Recover: designing a videogame to assist with recovery from PTSD

Eilidh Macleod, Robin J. S. Sloan

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Abstract

Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.
Original languageEnglish
Number of pages4
Publication statusPublished - 15 Oct 2017
EventThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
https://chiplay.acm.org/2017/

Conference

ConferenceThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY '17
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

Keywords

  • Game design
  • Mindfulness
  • Psychotherapy
  • PTSD

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  • Recover

    Macleod, E. & Sloan, R. J. S., 2017

    Research output: Non-textual formDesign

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