Recover: designing a videogame to assist with recovery from PTSD

Eilidh Macleod, Robin J. S. Sloan

Research output: Contribution to conferencePaper

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Abstract

Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.
Original languageEnglish
Number of pages4
Publication statusPublished - 15 Oct 2017
EventThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
https://chiplay.acm.org/2017/

Conference

ConferenceThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY '17
CountryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

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Virtual reality
Recovery

Cite this

Macleod, E., & J. S. Sloan, R. (2017). Recover: designing a videogame to assist with recovery from PTSD. Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands.
Macleod, Eilidh ; J. S. Sloan, Robin. / Recover : designing a videogame to assist with recovery from PTSD. Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands.4 p.
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Macleod, E & J. S. Sloan, R 2017, 'Recover: designing a videogame to assist with recovery from PTSD', Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands, 15/10/17 - 18/10/17.

Recover : designing a videogame to assist with recovery from PTSD. / Macleod, Eilidh; J. S. Sloan, Robin.

2017. Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands.

Research output: Contribution to conferencePaper

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T1 - Recover

T2 - designing a videogame to assist with recovery from PTSD

AU - Macleod, Eilidh

AU - J. S. Sloan, Robin

PY - 2017/10/15

Y1 - 2017/10/15

N2 - Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.

AB - Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.

M3 - Paper

ER -

Macleod E, J. S. Sloan R. Recover: designing a videogame to assist with recovery from PTSD. 2017. Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands.