Recover: designing a videogame to assist with recovery from PTSD

Eilidh Macleod, Robin J. S. Sloan

Research output: Contribution to conferencePaper

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Abstract

Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.
Original languageEnglish
Number of pages4
Publication statusPublished - 15 Oct 2017
EventThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
https://chiplay.acm.org/2017/

Conference

ConferenceThe ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY '17
CountryNetherlands
CityAmsterdam
Period15/10/1718/10/17
Internet address

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Macleod, E., & J. S. Sloan, R. (2017). Recover: designing a videogame to assist with recovery from PTSD. Paper presented at The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, Amsterdam, Netherlands.