Abstract
Recover is a game prototype that was developed to explore the potential of videogames to provide users recovering from PTSD with an alternative form of immersive self-help. The game is presented as a playable concept that focuses on mindfulness techniques whilst aiming to engage and retain users. The concept also includes a companion application for mobile, whilst the main videogame has been designed for use with Virtual Reality (VR) headsets.
| Original language | English |
|---|---|
| Number of pages | 4 |
| Publication status | Published - 15 Oct 2017 |
| Event | The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands Duration: 15 Oct 2017 → 18 Oct 2017 https://chiplay.acm.org/2017/ |
Conference
| Conference | The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
|---|---|
| Abbreviated title | CHI PLAY '17 |
| Country/Territory | Netherlands |
| City | Amsterdam |
| Period | 15/10/17 → 18/10/17 |
| Internet address |
Keywords
- Game design
- Mindfulness
- Psychotherapy
- PTSD
Fingerprint
Dive into the research topics of 'Recover: designing a videogame to assist with recovery from PTSD'. Together they form a unique fingerprint.Research output
- 1 Design
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Recover
Macleod, E. (Designer) & Sloan, R. J. S. (Designer), 2017Research output: Non-textual form › Design
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