Abstract
Recover is a VR game prototype in which the player is tasked with exploring a large pillow fort. In this safe space, and their aim is to light up the world by completing puzzles that encourage deep breathing and other mindfulness based tasks.
This game artefact was developed in conjunction with a research project that explored the potential efficacy in player engagement when combining immersive game design practices with post psychotherapy treatment for those recovering from Post-Traumatic Stress Disorder (PTSD).
This game artefact was developed in conjunction with a research project that explored the potential efficacy in player engagement when combining immersive game design practices with post psychotherapy treatment for those recovering from Post-Traumatic Stress Disorder (PTSD).
| Original language | English |
|---|---|
| Media of output | Online |
| Size | 1.6 GB |
| Publication status | Published - 2017 |
Keywords
- Game design
- Virtual reality
- VR
- Psychotherapy
- PTSD
- Mental health
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Dive into the research topics of 'Recover'. Together they form a unique fingerprint.Research output
- 1 Paper
-
Recover: designing a videogame to assist with recovery from PTSD
Macleod, E. & J. S. Sloan, R., 15 Oct 2017. 4 p.Research output: Contribution to conference › Paper › peer-review
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