Abstract
Background: Connected digital games offer exciting opportunities for children to connect, play, and learn, but first they must navigate industry trends that jeopardize their rights, including invasive data collection and manipulative gambling mechanics.
Analysis: A policy analysis reveals that Canada’s existing digital game regulation largely relies on a U.S. industry-made classification system and is ill-equipped to address these issues. Comparative analysis shows that despite previous similarities in their approaches to game regulation, Canada has now fallen behind the United Kingdom, where shifting approaches to “age-appropriateness” are producing promising new frameworks for supporting children’s rights across the digital environment.
Conclusion and implications: This article concludes with a call to action for a rights-based Canadian response to the problematic issues that have emerged within the children’s game landscape.
Analysis: A policy analysis reveals that Canada’s existing digital game regulation largely relies on a U.S. industry-made classification system and is ill-equipped to address these issues. Comparative analysis shows that despite previous similarities in their approaches to game regulation, Canada has now fallen behind the United Kingdom, where shifting approaches to “age-appropriateness” are producing promising new frameworks for supporting children’s rights across the digital environment.
Conclusion and implications: This article concludes with a call to action for a rights-based Canadian response to the problematic issues that have emerged within the children’s game landscape.
Original language | English |
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Pages (from-to) | 142-162 |
Number of pages | 21 |
Journal | Canadian Journal of Communication |
Volume | 48 |
Issue number | 1 |
Early online date | 16 Jan 2023 |
DOIs | |
Publication status | Published - 1 Mar 2023 |
Keywords
- Media classification and ratings
- Age-appropriate design and content
- Digital games
- Commercialization
- Children's rights