Rethinking Canada’s approach to children’s digital game regulation

Sara M. Grimes*, Darshana Jayemanne, Seth Giddings

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)
161 Downloads (Pure)

Abstract

Background: Connected digital games offer exciting opportunities for children to connect, play, and learn, but first they must navigate industry trends that jeopardize their rights, including invasive data collection and manipulative gambling mechanics.

Analysis: A policy analysis reveals that Canada’s existing digital game regulation largely relies on a U.S. industry-made classification system and is ill-equipped to address these issues. Comparative analysis shows that despite previous similarities in their approaches to game regulation, Canada has now fallen behind the United Kingdom, where shifting approaches to “age-appropriateness” are producing promising new frameworks for supporting children’s rights across the digital environment.

Conclusion and implications: This article concludes with a call to action for a rights-based Canadian response to the problematic issues that have emerged within the children’s game landscape.
Original languageEnglish
Pages (from-to)142-162
Number of pages21
JournalCanadian Journal of Communication
Volume48
Issue number1
Early online date16 Jan 2023
DOIs
Publication statusPublished - 1 Mar 2023

Keywords

  • Media classification and ratings
  • Age-appropriate design and content
  • Digital games
  • Commercialization
  • Children's rights

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