Abstract
Rhizoma VR: RNIB XR Toolkit Edition is an immersive virtual reality experience designed to explore human connection with nature in an increasingly urbanised world, as part of a collaboration between the Royal National Institute for Blind People (RNIB) and Abertay University. The aim of the collaboration was to explore the accessibility of XR experiences, and create best-practice toolkits for accessible XR experiences in both games and the GLAM (games, libraries, archives, and museums) sector.
The original version of Rhizoma, developed by Dr Naman Merchant, was part of a collaborative installation curated by Dr. Hadi Mehrpouya in September 2024 (Mehrpouya et al., 2024). The experience features three distinct environments:
• A desert landscape where the user begins.
• A kelp forest that gradually emerges as the user moves forward within the environment.
• A dark space illuminated by hundreds of fireflies marking the journey’s end.
Building on prior research and practitioner consultations, Rhizoma VR RNIB XR Toolkit Edition was augmented with accessibility features for blind and partially sighted people (BPS) and evaluated by individuals with varying levels of sight loss to assess the effectiveness of these enhancements.
The original version of Rhizoma, developed by Dr Naman Merchant, was part of a collaborative installation curated by Dr. Hadi Mehrpouya in September 2024 (Mehrpouya et al., 2024). The experience features three distinct environments:
• A desert landscape where the user begins.
• A kelp forest that gradually emerges as the user moves forward within the environment.
• A dark space illuminated by hundreds of fireflies marking the journey’s end.
Building on prior research and practitioner consultations, Rhizoma VR RNIB XR Toolkit Edition was augmented with accessibility features for blind and partially sighted people (BPS) and evaluated by individuals with varying levels of sight loss to assess the effectiveness of these enhancements.
| Original language | English |
|---|---|
| Publisher | Royal National Institute of Blind People (RNIB) |
| Publication status | Published - 1 Dec 2025 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 10 Reduced Inequalities
Keywords
- GLAM
- Galleries
- Libraries
- Archives
- Museums
- Visual impairment
- Blind
- Partially sighted
- XR
- Extended reality
- VR
- Virtual reality
- Game technologies
- Culture
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Inclusive VR experiences for visually impaired people: making an accessible XR
Austin, H., Shepherd, L., Merchant, N. & Kavanagh, W., 23 Oct 2025. 1 p.Research output: Contribution to conference › Abstract
Open AccessFile -
XR accessibility insights and toolkit: GLAM sector report
Shepherd, L., Austin, H., Kavanagh, W. & Merchant, N., 1 Dec 2025, Royal National Institute of Blind People (RNIB). 71 p.Research output: Book/Report › Commissioned report
Open Access -
XR accessibility insights and toolkit: gaming sector report
Shepherd, L., Austin, H., Kavanagh, W. & Merchant, N., 1 Dec 2025, Royal National Institute of Blind People (RNIB). 77 p.Research output: Book/Report › Commissioned report
Open Access
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