Abstract
Biometric technologies are increasingly being used in a diverse range of contexts, from immigration control, to banking and personal computing. However, there has been little research that has investigated how biometrics are perceived across these different environments. This paper describes a qualitative investigation of the effect of context on attitudes towards biometric technology. Data collection was carried out in-situ in a train station, an airport and a retail environment. A categorisation of participants’ attitudes towards biometrics is presented based on the data collected. There was little evidence for the perception of biometrics varying across the different locations, though security was found to be a more complex, context dependant notion that expected. The results are discussed with reference to notions of context and the acceptability of biometrics for future applications.
Original language | English |
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Title of host publication | People and computers XXIV Games are a serious business |
Subtitle of host publication | proceedings of HCI 2010, the 24th BCS Interaction Specialist Group conference, University of Abertay, Dundee, UK 6-10 September 2010 |
Editors | Tom McEwan, Lachlan MacKinnon |
Place of Publication | Swindon |
Publisher | BCS Learning & Development Ltd. |
Pages | 108-116 |
Number of pages | 9 |
ISBN (Print) | 9781780171302 |
DOIs | |
Publication status | Published - 1 Sep 2010 |
Externally published | Yes |
Event | 24th British HCI Group Annual Conference: People and Computers XXIV Games are a Serious Business - University of Abertay, Dundee, United Kingdom Duration: 6 Sep 2010 → 10 Sep 2010 Conference number: 24th |
Publication series
Name | Electronic Workshops in Computing (eWiC) |
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Publisher | BCS Learning & Development |
ISSN (Print) | 1477-9358 |
Conference
Conference | 24th British HCI Group Annual Conference |
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Abbreviated title | HCI 2010 |
Country | United Kingdom |
City | Dundee |
Period | 6/09/10 → 10/09/10 |
Other | The current state of HCI is an amazing topology of interlinked topics and techniques, with ideas bouncing between and across other domains. What was once the struggle to identify and encourage the adoption of good practice, has grown into a massive multiplayer game, a global endeavour that makes vast forests of business and commerce possible and viable, and that potentially empowers and sustainably enables the disadvantaged in every society. The game has indeed become a serious business. |