Self-playing games: rethinking the state of digital play

Sonia Fizek

Research output: Contribution to conferencePaper

Abstract

In my short contribution to the discussion on new game definitions, I would like to focus on an under
researched aspect of digital play, involving automation and self-play, and what follows, the agential
qualities of the game itself. When thinking about video games, I consider it important, if not
necessary, to look at their digital dimension. The examples I am currently working with, make the
digitality even more apparent and challenge a player-centric or predominantly anthropocentric
understanding of gameplay.
Original languageEnglish
Publication statusPublished - 2018
EventPhilosophy of Computer Games Conference - Jagiellonian University, Krakow, Poland
Duration: 28 Nov 20171 Dec 2017
https://gamephilosophy2017.wordpress.com/about/

Conference

ConferencePhilosophy of Computer Games Conference
CountryPoland
CityKrakow
Period28/11/171/12/17
Internet address

Fingerprint

computer game
automation

Cite this

Fizek, S. (2018). Self-playing games: rethinking the state of digital play. Paper presented at Philosophy of Computer Games Conference, Krakow, Poland.
Fizek, Sonia. / Self-playing games : rethinking the state of digital play. Paper presented at Philosophy of Computer Games Conference, Krakow, Poland.
@conference{05899e4268514da888afc9cf44efd980,
title = "Self-playing games: rethinking the state of digital play",
abstract = "In my short contribution to the discussion on new game definitions, I would like to focus on an underresearched aspect of digital play, involving automation and self-play, and what follows, the agentialqualities of the game itself. When thinking about video games, I consider it important, if notnecessary, to look at their digital dimension. The examples I am currently working with, make thedigitality even more apparent and challenge a player-centric or predominantly anthropocentricunderstanding of gameplay.",
author = "Sonia Fizek",
year = "2018",
language = "English",
note = "Philosophy of Computer Games Conference ; Conference date: 28-11-2017 Through 01-12-2017",
url = "https://gamephilosophy2017.wordpress.com/about/",

}

Fizek, S 2018, 'Self-playing games: rethinking the state of digital play' Paper presented at Philosophy of Computer Games Conference, Krakow, Poland, 28/11/17 - 1/12/17, .

Self-playing games : rethinking the state of digital play. / Fizek, Sonia.

2018. Paper presented at Philosophy of Computer Games Conference, Krakow, Poland.

Research output: Contribution to conferencePaper

TY - CONF

T1 - Self-playing games

T2 - rethinking the state of digital play

AU - Fizek, Sonia

PY - 2018

Y1 - 2018

N2 - In my short contribution to the discussion on new game definitions, I would like to focus on an underresearched aspect of digital play, involving automation and self-play, and what follows, the agentialqualities of the game itself. When thinking about video games, I consider it important, if notnecessary, to look at their digital dimension. The examples I am currently working with, make thedigitality even more apparent and challenge a player-centric or predominantly anthropocentricunderstanding of gameplay.

AB - In my short contribution to the discussion on new game definitions, I would like to focus on an underresearched aspect of digital play, involving automation and self-play, and what follows, the agentialqualities of the game itself. When thinking about video games, I consider it important, if notnecessary, to look at their digital dimension. The examples I am currently working with, make thedigitality even more apparent and challenge a player-centric or predominantly anthropocentricunderstanding of gameplay.

M3 - Paper

ER -

Fizek S. Self-playing games: rethinking the state of digital play. 2018. Paper presented at Philosophy of Computer Games Conference, Krakow, Poland.