Self-playing games: rethinking the state of digital play

Sonia Fizek

Research output: Contribution to conferencePaperpeer-review


In my short contribution to the discussion on new game definitions, I would like to focus on an under
researched aspect of digital play, involving automation and self-play, and what follows, the agential
qualities of the game itself. When thinking about video games, I consider it important, if not
necessary, to look at their digital dimension. The examples I am currently working with, make the
digitality even more apparent and challenge a player-centric or predominantly anthropocentric
understanding of gameplay.
Original languageEnglish
Publication statusPublished - 2018
EventPhilosophy of Computer Games Conference - Jagiellonian University, Krakow, Poland
Duration: 28 Nov 20171 Dec 2017


ConferencePhilosophy of Computer Games Conference
Internet address


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