Abstract
In my short contribution to the discussion on new game definitions, I would like to focus on an under
researched aspect of digital play, involving automation and self-play, and what follows, the agential
qualities of the game itself. When thinking about video games, I consider it important, if not
necessary, to look at their digital dimension. The examples I am currently working with, make the
digitality even more apparent and challenge a player-centric or predominantly anthropocentric
understanding of gameplay.
researched aspect of digital play, involving automation and self-play, and what follows, the agential
qualities of the game itself. When thinking about video games, I consider it important, if not
necessary, to look at their digital dimension. The examples I am currently working with, make the
digitality even more apparent and challenge a player-centric or predominantly anthropocentric
understanding of gameplay.
| Original language | English |
|---|---|
| Publication status | Published - 2018 |
| Event | Philosophy of Computer Games Conference - Jagiellonian University, Krakow, Poland Duration: 28 Nov 2017 → 1 Dec 2017 https://gamephilosophy2017.wordpress.com/about/ |
Conference
| Conference | Philosophy of Computer Games Conference |
|---|---|
| Country/Territory | Poland |
| City | Krakow |
| Period | 28/11/17 → 1/12/17 |
| Internet address |