Self/Censorship: transmedial regulation across East/West

Research output: Contribution to conferencePaper

Abstract

Media and content, including comics, films, and videogames have been regularly regulated and censored around the world. As a result, some countries have established selfcensorship codes and/or national age rating systems, while others still impose legal regulations on transmedial content. This paper examines the differences in Western selfcensorship in comics and films with Chinese legal regulations (hard rules) and selfcensorship (soft rules) in video games. The research questions of the paper are: (1) How does censorship and regulation impact media and culture, through a comparison of the US in the 1940s/1950s and present-day China; (2) In what spaces are these regulations ignored?; (3) How can games companies utilise transmedia to circumvent censorship/ go against self-censorship?
Original languageEnglish
Number of pages2
Publication statusPublished - Apr 2022
EventInGame International Conference: Games in/between Chia and the West - Online, Dundee, United Kingdom
Duration: 12 Apr 202213 Apr 2022
https://www.innovationforgames.com/ingame_international/igi-conference/

Conference

ConferenceInGame International Conference
Country/TerritoryUnited Kingdom
CityDundee
Period12/04/2213/04/22
Internet address

Keywords

  • Games
  • comics
  • Censorship
  • Regulation
  • China
  • Westernisation
  • Hays code
  • Comics code

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