Abstract
Media and content, including comics, films, and videogames have been regularly regulated and censored around the world. As a result, some countries have established selfcensorship codes and/or national age rating systems, while others still impose legal regulations on transmedial content. This paper examines the differences in Western selfcensorship in comics and films with Chinese legal regulations (hard rules) and selfcensorship (soft rules) in video games. The research questions of the paper are: (1) How does censorship and regulation impact media and culture, through a comparison of the US in the 1940s/1950s and present-day China; (2) In what spaces are these regulations ignored?; (3) How can games companies utilise transmedia to circumvent censorship/ go against self-censorship?
Original language | English |
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Number of pages | 2 |
Publication status | Published - Apr 2022 |
Event | InGame International Conference: Games in/between Chia and the West - Online, Dundee, United Kingdom Duration: 12 Apr 2022 → 13 Apr 2022 https://www.innovationforgames.com/ingame_international/igi-conference/ |
Conference
Conference | InGame International Conference |
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Country/Territory | United Kingdom |
City | Dundee |
Period | 12/04/22 → 13/04/22 |
Internet address |
Keywords
- Games
- comics
- Censorship
- Regulation
- China
- Westernisation
- Hays code
- Comics code