Abstract
This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex arrangements of material, symbolic and computational capacities. This composite is becoming ever-more heterogeneous, ‘recruiting’ increasingly volatile bodies and relations as computing resources are newly distributed throughout both built and natural environments to create locative, alternate and virtual realities that have been used by designers in various ways (Pokemon Go being only one example).
Original language | English |
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Number of pages | 3 |
Publication status | Published - 6 Jul 2017 |
Event | 10th Digital Games Research Association Conference - Melbourne, Australia Duration: 2 Jul 2017 → 6 Jul 2017 Conference number: 10th http://digra2017.com/ |
Conference
Conference | 10th Digital Games Research Association Conference |
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Abbreviated title | DiGRA 2017 |
Country/Territory | Australia |
City | Melbourne |
Period | 2/07/17 → 6/07/17 |
Internet address |
Keywords
- Set theory
- Badiou
- Bogost
- Agnotology
- Postdigital
- Composite form