Set theory ontology as an approach to gaming’s composite form

Darshana Jayemanne, Justin Clemens, Adam Nash, Joseph De Lappe

Research output: Contribution to conferencePaper

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Abstract

This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex arrangements of material, symbolic and computational capacities. This composite is becoming ever-more heterogeneous, ‘recruiting’ increasingly volatile bodies and relations as computing resources are newly distributed throughout both built and natural environments to create locative, alternate and virtual realities that have been used by designers in various ways (Pokemon Go being only one example).
Original languageEnglish
Number of pages3
Publication statusPublished - 6 Jul 2017
EventDigital Games Research Association Conference - Melbourne, Australia
Duration: 2 Jul 20176 Jul 2017
Conference number: 10th
http://digra2017.com/

Conference

ConferenceDigital Games Research Association Conference
Abbreviated titleDiGRA 2017
CountryAustralia
CityMelbourne
Period2/07/176/07/17
Internet address

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Set theory
Ontology
Composite materials
Virtual reality

Cite this

Jayemanne, D., Clemens, J., Nash, A., & De Lappe, J. (2017). Set theory ontology as an approach to gaming’s composite form. Paper presented at Digital Games Research Association Conference, Melbourne, Australia.
Jayemanne, Darshana ; Clemens, Justin ; Nash, Adam ; De Lappe, Joseph. / Set theory ontology as an approach to gaming’s composite form. Paper presented at Digital Games Research Association Conference, Melbourne, Australia.3 p.
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Jayemanne, D, Clemens, J, Nash, A & De Lappe, J 2017, 'Set theory ontology as an approach to gaming’s composite form', Paper presented at Digital Games Research Association Conference, Melbourne, Australia, 2/07/17 - 6/07/17.

Set theory ontology as an approach to gaming’s composite form. / Jayemanne, Darshana; Clemens, Justin; Nash, Adam; De Lappe, Joseph.

2017. Paper presented at Digital Games Research Association Conference, Melbourne, Australia.

Research output: Contribution to conferencePaper

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AU - Clemens, Justin

AU - Nash, Adam

AU - De Lappe, Joseph

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N2 - This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex arrangements of material, symbolic and computational capacities. This composite is becoming ever-more heterogeneous, ‘recruiting’ increasingly volatile bodies and relations as computing resources are newly distributed throughout both built and natural environments to create locative, alternate and virtual realities that have been used by designers in various ways (Pokemon Go being only one example).

AB - This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex arrangements of material, symbolic and computational capacities. This composite is becoming ever-more heterogeneous, ‘recruiting’ increasingly volatile bodies and relations as computing resources are newly distributed throughout both built and natural environments to create locative, alternate and virtual realities that have been used by designers in various ways (Pokemon Go being only one example).

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Jayemanne D, Clemens J, Nash A, De Lappe J. Set theory ontology as an approach to gaming’s composite form. 2017. Paper presented at Digital Games Research Association Conference, Melbourne, Australia.