This paper will explore the possibilities that mathematical set theory has to offer the scholarly study of videogames. Videogames are highly heterogeneous objects of study, comprising what Linderoth (2015) has called a ‘composite form’: complex arrangements of material, symbolic and computational capacities. This composite is becoming ever-more heterogeneous, ‘recruiting’ increasingly volatile bodies and relations as computing resources are newly distributed throughout both built and natural environments to create locative, alternate and virtual realities that have been used by designers in various ways (Pokemon Go being only one example).
|Number of pages||3|
|Publication status||Published - 6 Jul 2017|
|Event||Digital Games Research Association Conference - Melbourne, Australia|
Duration: 2 Jul 2017 → 6 Jul 2017
Conference number: 10th
|Conference||Digital Games Research Association Conference|
|Abbreviated title||DiGRA 2017|
|Period||2/07/17 → 6/07/17|
Jayemanne, D., Clemens, J., Nash, A., & De Lappe, J. (2017). Set theory ontology as an approach to gaming’s composite form. Paper presented at Digital Games Research Association Conference, Melbourne, Australia.