Shake and create: reappropriating video game technologies for the enactive learning of music

Kenneth B. McAlpine

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Citations (Scopus)

Abstract

This chapter explores the culture of hacking and its role in supporting engaging and meaningful educational experiences for diverse groups of learners. The discussion focuses around two case study examples. The first, KIDI, is an interactive museum exhibit that is located at a Fenton House in London, a National Trust property, and which repurposes interactive audio routines and hacked force-feedback controllers to facilitate engagement with a collection of keyboard instruments, the Benton Fletcher Collection, thus enabling visitors to learn about their sound and playing characteristics through play. The second, BitBox!, is an interactive gestural digital musical interface, which is designed to deconstruct and explain the underlying technical frameworks that support adaptive video game soundtracks and which draws upon a vocabulary of spatial and gestural controls from both video gaming and music performance. Both case studies highlight the importance of play as a vehicle for learning, harnessing both the physical and conceptual aspects of play to test and explore the limits of our skills and understanding.
Original languageEnglish
Title of host publicationSerious games and edutainment applications
EditorsMinhua Ma, Andreas Oikonomou
Place of PublicationCham, Switzerland
PublisherSpringer International Publishing
Pages77-97
Number of pages21
Volume2
ISBN (Electronic)9783319516455
ISBN (Print)9783319516431
DOIs
Publication statusPublished - 4 Mar 2017

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computer game
music
learning
museum
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video
performance
experience
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Cite this

McAlpine, K. B. (2017). Shake and create: reappropriating video game technologies for the enactive learning of music. In M. Ma, & A. Oikonomou (Eds.), Serious games and edutainment applications (Vol. 2, pp. 77-97). Cham, Switzerland: Springer International Publishing. https://doi.org/10.1007/978-3-319-51645-5_4
McAlpine, Kenneth B. / Shake and create : reappropriating video game technologies for the enactive learning of music. Serious games and edutainment applications. editor / Minhua Ma ; Andreas Oikonomou. Vol. 2 Cham, Switzerland : Springer International Publishing, 2017. pp. 77-97
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McAlpine, KB 2017, Shake and create: reappropriating video game technologies for the enactive learning of music. in M Ma & A Oikonomou (eds), Serious games and edutainment applications. vol. 2, Springer International Publishing, Cham, Switzerland, pp. 77-97. https://doi.org/10.1007/978-3-319-51645-5_4

Shake and create : reappropriating video game technologies for the enactive learning of music. / McAlpine, Kenneth B.

Serious games and edutainment applications. ed. / Minhua Ma; Andreas Oikonomou. Vol. 2 Cham, Switzerland : Springer International Publishing, 2017. p. 77-97.

Research output: Chapter in Book/Report/Conference proceedingChapter

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McAlpine KB. Shake and create: reappropriating video game technologies for the enactive learning of music. In Ma M, Oikonomou A, editors, Serious games and edutainment applications. Vol. 2. Cham, Switzerland: Springer International Publishing. 2017. p. 77-97 https://doi.org/10.1007/978-3-319-51645-5_4