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Shallow water equations in real-time computer graphics
Peeter Parna
*
, Karen Meyer
,
Ruth Falconer
*
Corresponding author for this work
Department of Games and Arts
Department of Games Technology and Mathematics
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Engineering
Graphics Processing Unit
100%
Computer Graphic
100%
Numerical Technique
20%
Solution Time
20%
Mass Conservation
20%
Maximum Principle
20%
Rigid Structure
20%
Computer Game
20%
Reformulation
10%
Final Stage
10%
Frame Time
10%
Main Target
10%
Memory Bandwidth
10%
Computational Power
10%
Sampling Frequency
10%
Limiters
10%
Running Thread
10%
Oscillatory Solution
10%
Bandwidth Utilization
10%
Rasterization
10%
Boundary Condition
10%
Conservation Law
10%
Taylor Series Expansion
10%
Numerical Methods
10%
Fluid Simulation
10%
Corrector
10%
Computer Science
Mathematical Method
10%
Objective Research
10%
Conservation Law
10%