Survival interventions in GTA: on the limits of performance in virtual environments

Research output: Contribution to journalArticle

Abstract

The subject of survival in virtual environments has emerged as a potent site of critical and artistic intervention in video games. Influenced by traditions in performance art practices, in particular the critiquing of socio-political power systems through the radical, performative use of bodies, many artists effectively use existing game platforms to address conflicts at the intersection between the individual and system. This essay explores the performative affordances of Grand Theft Auto (GTA) game worlds as a research tool, subject of critique, or theatrical stage. Though survival is difficult to address successfully in virtual interventions, the trope of survival as coded in game environments can be mobilized by virtual performance artists to address problematic limits and constraints dictated by the algorithmic systems framing gameplay.
Original languageEnglish
Pages (from-to)15-27
Number of pages12
JournalVideogame Art Reader
Volume2
Publication statusPublished - Sep 2019
Externally publishedYes

Fingerprint

larceny
artist
performance
computer game
political power
art

Cite this

@article{3222ed97079442b6a6422b12c382038d,
title = "Survival interventions in GTA: on the limits of performance in virtual environments",
abstract = "The subject of survival in virtual environments has emerged as a potent site of critical and artistic intervention in video games. Influenced by traditions in performance art practices, in particular the critiquing of socio-political power systems through the radical, performative use of bodies, many artists effectively use existing game platforms to address conflicts at the intersection between the individual and system. This essay explores the performative affordances of Grand Theft Auto (GTA) game worlds as a research tool, subject of critique, or theatrical stage. Though survival is difficult to address successfully in virtual interventions, the trope of survival as coded in game environments can be mobilized by virtual performance artists to address problematic limits and constraints dictated by the algorithmic systems framing gameplay.",
author = "Martin Zeilinger",
year = "2019",
month = "9",
language = "English",
volume = "2",
pages = "15--27",
journal = "Videogame Art Reader",

}

Survival interventions in GTA : on the limits of performance in virtual environments. / Zeilinger, Martin.

In: Videogame Art Reader, Vol. 2, 09.2019, p. 15-27.

Research output: Contribution to journalArticle

TY - JOUR

T1 - Survival interventions in GTA

T2 - on the limits of performance in virtual environments

AU - Zeilinger, Martin

PY - 2019/9

Y1 - 2019/9

N2 - The subject of survival in virtual environments has emerged as a potent site of critical and artistic intervention in video games. Influenced by traditions in performance art practices, in particular the critiquing of socio-political power systems through the radical, performative use of bodies, many artists effectively use existing game platforms to address conflicts at the intersection between the individual and system. This essay explores the performative affordances of Grand Theft Auto (GTA) game worlds as a research tool, subject of critique, or theatrical stage. Though survival is difficult to address successfully in virtual interventions, the trope of survival as coded in game environments can be mobilized by virtual performance artists to address problematic limits and constraints dictated by the algorithmic systems framing gameplay.

AB - The subject of survival in virtual environments has emerged as a potent site of critical and artistic intervention in video games. Influenced by traditions in performance art practices, in particular the critiquing of socio-political power systems through the radical, performative use of bodies, many artists effectively use existing game platforms to address conflicts at the intersection between the individual and system. This essay explores the performative affordances of Grand Theft Auto (GTA) game worlds as a research tool, subject of critique, or theatrical stage. Though survival is difficult to address successfully in virtual interventions, the trope of survival as coded in game environments can be mobilized by virtual performance artists to address problematic limits and constraints dictated by the algorithmic systems framing gameplay.

M3 - Article

VL - 2

SP - 15

EP - 27

JO - Videogame Art Reader

JF - Videogame Art Reader

ER -