Abstract
The subject of survival in virtual environments has emerged as a potent site of critical and artistic intervention in video games. Influenced by traditions in performance art practices, in particular the critiquing of socio-political power systems through the radical, performative use of bodies, many artists effectively use existing game platforms to address conflicts at the intersection between the individual and system. This essay explores the performative affordances of Grand Theft Auto (GTA) game worlds as a research tool, subject of critique, or theatrical stage. Though survival is difficult to address successfully in virtual interventions, the trope of survival as coded in game environments can be mobilized by virtual performance artists to address problematic limits and constraints dictated by the algorithmic systems framing gameplay.
| Original language | English |
|---|---|
| Pages (from-to) | 15-27 |
| Number of pages | 12 |
| Journal | Videogame Art Reader |
| Volume | 2 |
| Issue number | 1 |
| Early online date | 5 Mar 2019 |
| Publication status | Published - 5 Mar 2019 |
| Externally published | Yes |
Keywords
- Video games
- Game art
- Media theory
- Performance
- Violence
- Survival
- Dgital art
- Machinima
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Dive into the research topics of 'Survival interventions in GTA: on the limits of performance in virtual environments'. Together they form a unique fingerprint.Profiles
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Martin Zeilinger
- Department of Games and Arts - Reader in Computational Arts & Technology
Person: Academic
Research output
- 1 Chapter
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Interventi di sopravvivenza in GTA: sui limiti delle 'performance' negli ambienti virtuali
Zeilinger, M., 18 Jun 2025, Videoarte ludica: videogioco, cinema, machinima. Bittanti, M. (ed.). Milan, Italy: Mimesis Edizioni, p. 211-233 23 p. (Eterotopie; no. 1055).Translated title of the contribution :Survival Interventions in GTA: on the limits of performance in virtual environments Research output: Chapter in Book/Report/Conference proceeding › Chapter
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