Tapology: a game-based platform to facilitate e-health and e-inclusion

Kenneth C. Scott-Brown, Julie M. Harris, Anita Simmers, Mhairi Thurston, Malath Abbas, Tom de Majo, Ian Reynolds, Gareth Robinson, Iain Mitchell, Dan Gilmour, Santiago Martinez, John Isaacs

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long-term goal of the project is to build a platform to gather data on current and on-going visual function by creating a suite of games that could generate sufficient regular visual engagement to enable perceptual learning in the preserved peripheral retina that is spared in AMD. The inclusive design process took into consideration the perceptual and cognitive constraints of the user group in. The ‘Tapology©’ app was formally launched at a large computer games festival where we gathered data from a range of users to inform the development of the gameplay. The initial results and feedback inform the ultimate goal of creating a suite of applications that have a wide social and geographic reach to promote and inform e-inclusion and e-health.
Original languageEnglish
Title of host publicationUniversal access in Human-Computer Interaction
Subtitle of host publicationaging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III
EditorsConstantine Stephanidis, Margherita Antona
Place of PublicationLondon
PublisherSpringer International Publishing
Pages368-377
Number of pages10
ISBN (Electronic)9783319074467
ISBN (Print)9783319074450
DOIs
Publication statusPublished - 2014
Event8th International Conference on Universal Access in Human-Computer Interaction - Creta Maris Beach Resort, Heraklion, Greece
Duration: 21 Jun 201426 Jun 2014
Conference number: 8

Publication series

NameLecture Notes in Computer Science
PublisherSpringer International Publishing
Volume8515
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th International Conference on Universal Access in Human-Computer Interaction
Abbreviated titleUAHCI 2014
CountryGreece
CityHeraklion
Period21/06/1426/06/14

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Application programs
Computer games
Health
Communication
Patient rehabilitation
Internet
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Scott-Brown, K. C., Harris, J. M., Simmers, A., Thurston, M., Abbas, M., de Majo, T., ... Isaacs, J. (2014). Tapology: a game-based platform to facilitate e-health and e-inclusion. In C. Stephanidis, & M. Antona (Eds.), Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III (pp. 368-377). (Lecture Notes in Computer Science; Vol. 8515). London: Springer International Publishing. https://doi.org/10.1007/978-3-319-07446-7_36
Scott-Brown, Kenneth C. ; Harris, Julie M. ; Simmers, Anita ; Thurston, Mhairi ; Abbas, Malath ; de Majo, Tom ; Reynolds, Ian ; Robinson, Gareth ; Mitchell, Iain ; Gilmour, Dan ; Martinez, Santiago ; Isaacs, John. / Tapology : a game-based platform to facilitate e-health and e-inclusion. Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. editor / Constantine Stephanidis ; Margherita Antona. London : Springer International Publishing, 2014. pp. 368-377 (Lecture Notes in Computer Science).
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Scott-Brown, KC, Harris, JM, Simmers, A, Thurston, M, Abbas, M, de Majo, T, Reynolds, I, Robinson, G, Mitchell, I, Gilmour, D, Martinez, S & Isaacs, J 2014, Tapology: a game-based platform to facilitate e-health and e-inclusion. in C Stephanidis & M Antona (eds), Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. Lecture Notes in Computer Science, vol. 8515, Springer International Publishing, London, pp. 368-377, 8th International Conference on Universal Access in Human-Computer Interaction, Heraklion, Greece, 21/06/14. https://doi.org/10.1007/978-3-319-07446-7_36

Tapology : a game-based platform to facilitate e-health and e-inclusion. / Scott-Brown, Kenneth C.; Harris, Julie M.; Simmers, Anita; Thurston, Mhairi; Abbas, Malath; de Majo, Tom; Reynolds, Ian; Robinson, Gareth; Mitchell, Iain; Gilmour, Dan; Martinez, Santiago; Isaacs, John.

Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. ed. / Constantine Stephanidis; Margherita Antona. London : Springer International Publishing, 2014. p. 368-377 (Lecture Notes in Computer Science; Vol. 8515).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AU - Scott-Brown, Kenneth C.

AU - Harris, Julie M.

AU - Simmers, Anita

AU - Thurston, Mhairi

AU - Abbas, Malath

AU - de Majo, Tom

AU - Reynolds, Ian

AU - Robinson, Gareth

AU - Mitchell, Iain

AU - Gilmour, Dan

AU - Martinez, Santiago

AU - Isaacs, John

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AB - We have developed a tablet computer game app for low vision users that can be used to introduce a platform for gaming, internet and visual rehabilitation to older users who have not had prior experience with information communication technology (ICT). Our target user group is people diagnosed with Age Related Macular Degeneration (AMD). The primary goal of the app is to present a fun and engaging means for participants to engage with Information Communication Technology (ICT). A long-term goal of the project is to build a platform to gather data on current and on-going visual function by creating a suite of games that could generate sufficient regular visual engagement to enable perceptual learning in the preserved peripheral retina that is spared in AMD. The inclusive design process took into consideration the perceptual and cognitive constraints of the user group in. The ‘Tapology©’ app was formally launched at a large computer games festival where we gathered data from a range of users to inform the development of the gameplay. The initial results and feedback inform the ultimate goal of creating a suite of applications that have a wide social and geographic reach to promote and inform e-inclusion and e-health.

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M3 - Conference contribution

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BT - Universal access in Human-Computer Interaction

A2 - Stephanidis, Constantine

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PB - Springer International Publishing

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Scott-Brown KC, Harris JM, Simmers A, Thurston M, Abbas M, de Majo T et al. Tapology: a game-based platform to facilitate e-health and e-inclusion. In Stephanidis C, Antona M, editors, Universal access in Human-Computer Interaction: aging and assistive environments: 8th International Conference, UAHCI 2014, held as part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, proceedings, part III. London: Springer International Publishing. 2014. p. 368-377. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-07446-7_36