Progress report on a digital platform and dual licensing model developed to unlock access to a University repository of new and legacy computer games based Intellectual Property (IP) assets for educational and commercial use. The digital creative industries have been identified by a number of governments as a priority area in delivering sustainable economic growth. Code Bar is an innovation that allows digital products to be commercially successful beyond the end of the Dare competition or coursework submission. To be selected for Code Bar, game products must be well designed for both player and market; technically robust (i.e. operating consistently and reliably on a single/multiple platforms), and be free from ambiguity around 3rd party IP. We describe various technical, pedagogic and legal challenges in developing the digital platform, licensing model and packaging of computer games products for release through the platform. The model is extendable beyond computer games to other software products.
|Number of pages||23|
|Publication status||Published - Jun 2014|
|Event||The XXV ISPIM Conference: Innovation for Sustainable Economy & Society, - Dublin, Ireland|
Duration: 8 Jun 2013 → 11 Jun 2019
|Conference||The XXV ISPIM Conference|
|Period||8/06/13 → 11/06/19|
Hartnett, M., White, G., & McMonagle, L. (2014). The Abertay Code Bar – unlocking access to university-generated computer games intellectual poperty. Paper presented at The XXV ISPIM Conference, Dublin, Ireland.