The aesthetics of speedrunning: performances in neo-baroque space

Emilie Reed*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Speedrunning describes activities related to the development and performance of strategies to complete games quickly, and is a valuable source of historical and technical information, while producing specialized aesthetic explorations of a videogame’s environment. Most research on speedrunning emphasizes its metagaming or documentary function. However, speedrunning also changes the aesthetic experience of gameplay, both for players and in spectated performance. Aesthetic investigation informed by art historical perspectives, such as Angela Ndalianis’ theory of the Neo-Baroque and H.S. Becker’s study of Art World formations, offers new insights into the experience of speedrunning and how discontinuous and disjointed simulated space is experienced and appreciated as aesthetic phenomena by players and spectators. While Nidalianis has applied her theory to videogames, among other types of contemporary entertainment, further investigating speedrunning performances through this lens extends her analysis and problematizes the idea of a videogame as a singular aesthetic work, instead drawing attention to alternative aesthetic experiences videogames can offer.
Original languageEnglish
Pages (from-to)89-105
Number of pages17
JournalReplay. The Polish Journal of Game Studies
Volume8
Issue number1
Early online date25 Oct 2022
DOIs
Publication statusPublished - 25 Oct 2022

Keywords

  • Speedrunning
  • Gaming community
  • Performace
  • Aesthetics
  • Metagaming

Fingerprint

Dive into the research topics of 'The aesthetics of speedrunning: performances in neo-baroque space'. Together they form a unique fingerprint.

Cite this