The cheating assemblage in MMORPGs: toward a sociotechnical description of cheating

Stefano De Paoli, Aphra Kerr

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)


This paper theoretically and empirically explores cheating in MMORPGs. This paper conceptualises cheating in MMORPGs as a sociotechnical practice which draws upon a non-linear assemblage of human actors and non-human artefacts, in which the practice of cheating is the result or the outcome of an assemblage. We draw upon the assemblage conceptualizations proposed in [16] and [8] and on empirical data taken from a pilot study we have conducted during the period September-November 2008 and from an ethnography we are conducting in the MMORPG Tibia ( since January 2009. This game in particular was chosen because CipSoft, the company that develops the game, launched an anticheating campaign at the beginning of 2009.
Original languageEnglish
Title of host publicationDiGRA '09
Subtitle of host publicationproceedings of the 2009 DiGRA international conference: breaking new ground: innovation in games, play, practice and theory
EditorsTanya Krzywinska, Helen W. Kennedy, Barry Atkins
Number of pages12
Publication statusPublished - 2009
Externally publishedYes
EventDiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory, 2009 International Conference - London, United Kingdom
Duration: 1 Sep 20094 Sep 2009
Conference number: 4

Publication series

ISSN (Print)2342-9666


ConferenceDiGRA 2009
Country/TerritoryUnited Kingdom


  • Assemblage theory
  • Cheating
  • Sociotechnical assemblage


Dive into the research topics of 'The cheating assemblage in MMORPGs: toward a sociotechnical description of cheating'. Together they form a unique fingerprint.

Cite this