The game jam movement: disruption, performance and artwork

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

125 Downloads (Pure)

Abstract

This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art.
Original languageEnglish
Title of host publicationWorkshop Proceedings of the 10th International Conference on the Foundations of Digital Games
Number of pages8
ISBN (Electronic)9780991398256)
Publication statusPublished - Jun 2015
Event2015 Workshop on Game Jams, Hackathons and Game Creation Events (Co-located with FDG-2015) - Asilomar Conference Grounds, Pacific Grove, United States
Duration: 22 Jun 201525 Jun 2015
http://www.fdg2015.org/workshops.html#gamejam

Conference

Conference2015 Workshop on Game Jams, Hackathons and Game Creation Events (Co-located with FDG-2015)
CountryUnited States
CityPacific Grove
Period22/06/1525/06/15
Internet address

Fingerprint

Innovation

Cite this

Locke, R., Parker, L., Galloway, D., & Sloan, R. J. S. (2015). The game jam movement: disruption, performance and artwork. In Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games
Locke, Ryan ; Parker, Lynn ; Galloway, Dayna ; Sloan, Robin J. S. / The game jam movement : disruption, performance and artwork. Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015.
@inbook{2d4b0c0c848f4c7fa04e3af0341e364b,
title = "The game jam movement: disruption, performance and artwork",
abstract = "This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art.",
author = "Ryan Locke and Lynn Parker and Dayna Galloway and Sloan, {Robin J. S.}",
year = "2015",
month = "6",
language = "English",
booktitle = "Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games",

}

Locke, R, Parker, L, Galloway, D & Sloan, RJS 2015, The game jam movement: disruption, performance and artwork. in Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015 Workshop on Game Jams, Hackathons and Game Creation Events (Co-located with FDG-2015), Pacific Grove, United States, 22/06/15.

The game jam movement : disruption, performance and artwork. / Locke, Ryan; Parker, Lynn; Galloway, Dayna; Sloan, Robin J. S.

Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015.

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

TY - CHAP

T1 - The game jam movement

T2 - disruption, performance and artwork

AU - Locke, Ryan

AU - Parker, Lynn

AU - Galloway, Dayna

AU - Sloan, Robin J. S.

PY - 2015/6

Y1 - 2015/6

N2 - This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art.

AB - This paper explores the current conventions and intentions of the game jam - contemporary events that encourage the rapid, collaborative creation of game design prototypes. Game jams are often renowned for their capacity to encourage creativity and the development of alternative, innovative game designs. However, there is a growing necessity for game jams to continue to challenge traditional development practices through evolving new formats and perspectives to maintain the game jam as a disruptive, refreshing aspect of game development culture. As in other creative jam style events, a game jam is not only a process but also, an outcome. Through a discussion of the literature this paper establishes a theoretical basis with which to analyse game jams as disruptive, performative processes that result in original creative artefacts. In support of this, case study analysis of Development Cultures: a series of workshops that centred on innovation and new forms of practice through play, chance, and experimentation, is presented. The findings indicate that game jams can be considered as processes that inspire creativity within a community and that the resulting performances can be considered as a form of creative artefact, thus parallels can be drawn between game jams and performative and interactive art.

M3 - Chapter (peer-reviewed)

BT - Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games

ER -

Locke R, Parker L, Galloway D, Sloan RJS. The game jam movement: disruption, performance and artwork. In Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games. 2015