Abstract
Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident response. The aim of our research is to transform the delivery of first responder training in tackling cybercrime.
Through the use of a Game Jam and subsequent prototype development, we have trialed training materials that are based on serious games technology. The game poses a common incident reported to the police, for example the problem of a virtual person receiving offensive messages via Facebook and the training reflects the dialogue with that person and the technical steps to ensure that a copy of the evidence has been preserved for further investigation. Evaluation has been conducted with local police officers. Overall, this approach to the large-scale provision of training (potentially to a whole force) is shown to offer potential.
Through the use of a Game Jam and subsequent prototype development, we have trialed training materials that are based on serious games technology. The game poses a common incident reported to the police, for example the problem of a virtual person receiving offensive messages via Facebook and the training reflects the dialogue with that person and the technical steps to ensure that a copy of the evidence has been preserved for further investigation. Evaluation has been conducted with local police officers. Overall, this approach to the large-scale provision of training (potentially to a whole force) is shown to offer potential.
Original language | English |
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Title of host publication | E-learning and games |
Subtitle of host publication | 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26 – 28, 2017 : revised selected papers |
Editors | Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles |
Place of Publication | Cham |
Publisher | Springer |
Pages | 108-111 |
Number of pages | 4 |
ISBN (Electronic) | 9783319658490 |
ISBN (Print) | 9783319658483 |
DOIs | |
Publication status | Published - Nov 2017 |
Event | 11th International Conference on E-Learning and Games - Bournemouth University, Bournemouth, United Kingdom Duration: 26 Jun 2017 → 28 Jun 2017 Conference number: 11 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Volume | 10345 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 11th International Conference on E-Learning and Games |
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Abbreviated title | Edutainment 2017 |
Country/Territory | United Kingdom |
City | Bournemouth |
Period | 26/06/17 → 28/06/17 |
Keywords
- Gamification
- Serious games
- Cybersecurity