The gamification of cybersecurity training

Natalie Coull*, Iain Donald, Ian Ferguson, Eamonn Keane, Thomas Mitchell, Oliver V. Smith, Erin Stevenson, Paddy Tomkins

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)
256 Downloads (Pure)

Abstract

Due to the rapidly and continued evolving nature of technology, there is a constant need to update police officers’ training in cyber security to ensure that the UK continues to be a secure place to live and do business. Rather than deliver traditional classroom-based training, our project assesses the effectiveness of the delivery of cyber security through the use of games based learning to simulate cybercrimes and provide training in incident response. The aim of our research is to transform the delivery of first responder training in tackling cybercrime.

Through the use of a Game Jam and subsequent prototype development, we have trialed training materials that are based on serious games technology. The game poses a common incident reported to the police, for example the problem of a virtual person receiving offensive messages via Facebook and the training reflects the dialogue with that person and the technical steps to ensure that a copy of the evidence has been preserved for further investigation. Evaluation has been conducted with local police officers. Overall, this approach to the large-scale provision of training (potentially to a whole force) is shown to offer potential.
Original languageEnglish
Title of host publicationE-learning and games
Subtitle of host publication11th International Conference, Edutainment 2017, Bournemouth, UK, June 26 – 28, 2017 : revised selected papers
EditorsFeng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles
Place of PublicationCham
PublisherSpringer
Pages108-111
Number of pages4
ISBN (Electronic)9783319658490
ISBN (Print)9783319658483
DOIs
Publication statusPublished - Nov 2017
Event11th International Conference on E-Learning and Games - Bournemouth University, Bournemouth, United Kingdom
Duration: 26 Jun 201728 Jun 2017
Conference number: 11

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10345
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on E-Learning and Games
Abbreviated titleEdutainment 2017
CountryUnited Kingdom
CityBournemouth
Period26/06/1728/06/17

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    Cite this

    Coull, N., Donald, I., Ferguson, I., Keane, E., Mitchell, T., Smith, O. V., Stevenson, E., & Tomkins, P. (2017). The gamification of cybersecurity training. In F. Tian, C. Gatzidis, A. El Rhalibi, W. Tang, & F. Charles (Eds.), E-learning and games: 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26 – 28, 2017 : revised selected papers (pp. 108-111). (Lecture Notes in Computer Science; Vol. 10345). Springer. https://doi.org/10.1007/978-3-319-65849-0_13