The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English

Research output: Contribution to conferenceOther

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Abstract

MMORPG have become a popular area of language acquisition research, raising the question of whether games and education can be effectively combined to create a game based on research that has education within its core yet still presents as an engaging gaming experience and provides a mutual learning platform for two languages. The current study is longitudinal and focuses on the question: Can interactive RPGs enhance second language acquisition?

Original languageEnglish
Number of pages2
Publication statusPublished - 28 Jun 2019
EventIrish Conference on Game Based Learning 2019 - Clayton Hotel, Cork, United Kingdom
Duration: 26 Jun 201928 Jun 2019
Conference number: 8th
http://www.igbl-conference.com/

Conference

ConferenceIrish Conference on Game Based Learning 2019
Abbreviated titleiGBL
CountryUnited Kingdom
CityCork
Period26/06/1928/06/19
Internet address

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language acquisition
electronic learning
longitudinal study
education
language
experience

Cite this

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title = "The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English",
abstract = "MMORPG have become a popular area of language acquisition research, raising the question of whether games and education can be effectively combined to create a game based on research that has education within its core yet still presents as an engaging gaming experience and provides a mutual learning platform for two languages. The current study is longitudinal and focuses on the question: Can interactive RPGs enhance second language acquisition?",
author = "Charly Harbord and Dempster, {Euan W.}",
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note = "Irish Conference on Game Based Learning 2019, iGBL ; Conference date: 26-06-2019 Through 28-06-2019",
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}

Harbord, C & Dempster, EW 2019, 'The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English', Irish Conference on Game Based Learning 2019, Cork, United Kingdom, 26/06/19 - 28/06/19.

The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English. / Harbord, Charly; Dempster, Euan W.

2019. Irish Conference on Game Based Learning 2019, Cork, United Kingdom.

Research output: Contribution to conferenceOther

TY - CONF

T1 - The use of interactive multi-player games to enhance second language acquisition of both Mandarin and English

AU - Harbord, Charly

AU - Dempster, Euan W.

PY - 2019/6/28

Y1 - 2019/6/28

N2 - MMORPG have become a popular area of language acquisition research, raising the question of whether games and education can be effectively combined to create a game based on research that has education within its core yet still presents as an engaging gaming experience and provides a mutual learning platform for two languages. The current study is longitudinal and focuses on the question: Can interactive RPGs enhance second language acquisition?

AB - MMORPG have become a popular area of language acquisition research, raising the question of whether games and education can be effectively combined to create a game based on research that has education within its core yet still presents as an engaging gaming experience and provides a mutual learning platform for two languages. The current study is longitudinal and focuses on the question: Can interactive RPGs enhance second language acquisition?

M3 - Other

ER -