Themes

Clare Brennan*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter explores the use of narrative as a fundamental curatorial tool in the discipline of exhibition-making to ensure cohesion, clarity and focus throughout the show, and as a mechanism to help foster meaningful connection with audiences. This practical perspective acts as a guide for prospective exhibition curators, specifically within the field of videogames exhibitions and events. It encourages the reader to consider core elements of voice, context, vision and scope, to design a functional framework for building a thematic exhibition narrative. The guide draws from personal curatorial experiences of working within gallery, festival and pop-up event contexts within the fields of digital arts and experimental videogames showcases.
Original languageEnglish
Title of host publicationVideo game art reader
Subtitle of host publicationgame arts curators kit
PublisherAmherst College Press
Pages29-33
Number of pages5
Volume5
ISBN (Electronic)9781943208647
ISBN (Print)9781943208630
DOIs
Publication statusPublished - 27 Feb 2024

Keywords

  • Videogames
  • Exhibition
  • Curation
  • Narrative
  • Experimental

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