Abstract
This article reports on a teaching research project that sought to encourage computer arts students to engage with disciplines beyond that of entertainment design in order to stimulate the creation of novel game ideas.
While teaching of both technical and artistic skills is essential to education that
prepares students for employment in the creative industries, the authors
identified a need for creative thinking, interdisciplinary awareness, and
innovation to be encouraged alongside skills development within a game
design curriculum. To investigate this problem, an education research project
was conducted at the Scottish Centre for Excellence in Computer Games
Education, at the Abertay University. This involved an initial case
study of a student team, who designed a strategy game in order to address a
problem identified by colleagues in environmental science. The case study
informed the design, delivery and evaluation of a live game design module
undertaken by students of a computer arts programme. The findings indicated
that a mix of skills demonstration, lectures that cross discipline boundaries,
and activities outside the computer lab not only encouraged more creative
thinking in terms of design concepts, but also motivated students to direct
their own learning of technical and artistic skills.
Original language | English |
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Pages (from-to) | 41-53 |
Number of pages | 13 |
Journal | Media Education Research Journal |
Volume | 3 |
Issue number | 2 |
Publication status | Published - 2012 |
Keywords
- Computer art
- Computer games
- Game design
- Curriculum design