Abstract
Inappropriate challenge levels—due to mixed-ability matchmaking—can result in a playerbase-diminishing feedback effect in online competitive video games. Handicapping mechanisms, which have proven effective in other domains of play, remain largely under-utilised in this context. Considering an assumed preference for authentic gameplay in online play experiences, we propose a taxonomy for handicapping mechanisms based on their representation of non-handicapped gameplay conditions. We subsequently review handicapping interventions in the literature.
The review finds that handicapping mechanisms are effective at balancing outcomes for mixed-ability sets of players in competitive video games and do not diminish enjoyment. Indeed, there is a likelihood of enhancing enjoyment, especially for lower-ability players. Application of the taxonomy reveals a key form of handicapping has been overlooked and we offer potential explanations for this gap. Additionally, we outline a vision for how the types of handicapping mechanism can facilitate graduated access into online competitive games.
The review finds that handicapping mechanisms are effective at balancing outcomes for mixed-ability sets of players in competitive video games and do not diminish enjoyment. Indeed, there is a likelihood of enhancing enjoyment, especially for lower-ability players. Application of the taxonomy reveals a key form of handicapping has been overlooked and we offer potential explanations for this gap. Additionally, we outline a vision for how the types of handicapping mechanism can facilitate graduated access into online competitive games.
| Original language | English |
|---|---|
| Article number | 5 |
| Number of pages | 30 |
| Journal | Games: Research and Practice |
| Volume | 4 |
| Issue number | 1 |
| Early online date | 26 Dec 2025 |
| DOIs | |
| Publication status | Published - 31 Mar 2026 |
Keywords
- Handicapping
- Competitive games
- Skill balancing
- Online matchmaking
- Game accessibility
- Literature review
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