In 2014 Videogames in the Museum  engaged with creative practitioners, games designers, curators and museums professionals to debate and explore the challenges of collecting and exhibiting videogames and games design. Discussions around authorship in games and games development, the transformative effect of the gallery on the cultural reception and significance of videogames led to the exploration of participatory modes and playful experiences that might more effectively expose the designer’s intent and enhance the nature of our experience as visitors and players. In proposing a participatory mode for the exhibition of videogames this article suggests an approach to exhibition and event design that attempts to resolve tensions between traditions of passive consumption of curated collections and active participation in meaning making using theoretical models from games analysis and criticism and the conceit of game and museum spaces as analogous rules based environments.
|Number of pages||15|
|Publication status||Published - 8 Apr 2016|
|Event||Association of Art Historians 2016 Annual Conference and Bookfair: In and Out of Art History - the Video Games Conundrum - University of Endinburgh, Edinburgh, United Kingdom|
Duration: 7 Apr 2016 → 9 Apr 2016
Conference number: 42nd
|Conference||Association of Art Historians 2016 Annual Conference and Bookfair|
|Abbreviated title||AAH 2016|
|Period||7/04/16 → 9/04/16|
White, G., & Love, L. (2016). Videogames in the museum: participation, possibility and play in curating meaningful visitor experiences. Paper presented at Association of Art Historians 2016 Annual Conference and Bookfair, Edinburgh, United Kingdom.