Abstract
A method of generating a view of a computer-generated environment using a location in a real-world environment, comprising receiving real-time data regarding the location of a device in the real-world environment; mapping the real-time data regarding the device into a virtual camera within a directly-correlating volume of space in the computer-generated environment; updating the virtual camera location using the real-time data, such that the virtual camera is assigned a location in the computer-generated environment which corresponds to the location of the device in the real-world environment; and using the virtual camera to generate a view of the computer-generated environment from the assigned location in the computer-generated environment.
| Original language | English |
|---|---|
| Patent number | US2012287159 (A1) |
| IPC | G09G5/00 |
| Priority date | 14/07/10 |
| Filing date | 20/07/12 |
| Publication status | Published - 15 Nov 2012 |
Keywords
- Virtual production
- Graphics
- User interfaces (Computer systems)
Fingerprint
Dive into the research topics of 'Viewing of real-time, computer-generated environments'. Together they form a unique fingerprint.Research output
- 1 Conference contribution
-
A cost effective, accurate virtual camera system for games, media production and interactive visualisation using game motion controllers
Bett, M., McAlpine, K. B. & Hughes, E., 2013, EG UK theory and practice of computer graphics 2013 . Czanner, S. & Tang, W. (eds.). The Eurographics Association, p. 49-56 8 p.Research output: Chapter in Book/Report/Conference proceeding › Conference contribution
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