Water for Walami: a strategy game

Edward Simpson, Olisanwendu Ikechukwuka Ogwuda

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Educationalists may still develop practical and high quality learning resources that are not digital. The authors, having explored the potential difficulties in designing electronic based educational games, were determined to find a more practical and affordable educational game given their limited funds and other resources, yet still provide an innovative, flexible and high quality educational resource. The result is a game called Water for Walami.
The use of simulations in the subject areas of construction and civil engineering has proven success in the designers’ experience with results published through an Accelerating Change in the Built Environment Education (ACBEE) case study for civil engineering students (Ogwuda & Simpson, 2004), and a Centre for Education in the Built Environment case study for construction students (Simpson & Ogwuda, 2004). Given the successes in simulations it was decided to go one stage further and develop a fully integrated and challenging simulation game that could be adapted to a wider target group of participants from secondary school level to postgraduate level. This was the challenge that the designers set themselves.
The designers of Water for Walami, are convinced that there is a niche market in educational resources for games such as Water for Walami, whereby the inventiveness of educationalists will continue to lead to high quality resources for learners in a breadth of media. The main drivers for a successful outcome are determination to succeed and a clear vision for the future with respect to a concept.
Original languageEnglish
Title of host publicationSimulations and games for risk, crisis and security management
EditorsEdward Borodzicz
PublisherThe Society for the Advancement of Games and Simulations in Education and Training (SAGSET)
Pages91-101
Number of pages11
Volume14
ISBN (Print)9780954467616
StatePublished - 2006

Publication series

NameInternational Simulation and Gaming Research Yearbook
PublisherThe Society for the Advancement of Games and Simulations in Education and Training (SAGSET)
Volume14

Fingerprint

playing
resources
water
quality
engineering
simulation
success
construction
case study
environment
education
student
management game
market niche
target group
secondary school
driver
electronics
media
participant

Cite this

Simpson, E., & Ogwuda, O. I. (2006). Water for Walami: a strategy game. In E. Borodzicz (Ed.), Simulations and games for risk, crisis and security management (Vol. 14, pp. 91-101). (International Simulation and Gaming Research Yearbook; Vol. 14). The Society for the Advancement of Games and Simulations in Education and Training (SAGSET).

Simpson, Edward; Ogwuda, Olisanwendu Ikechukwuka / Water for Walami : a strategy game.

Simulations and games for risk, crisis and security management. ed. / Edward Borodzicz. Vol. 14 The Society for the Advancement of Games and Simulations in Education and Training (SAGSET), 2006. p. 91-101 (International Simulation and Gaming Research Yearbook; Vol. 14).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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abstract = "Educationalists may still develop practical and high quality learning resources that are not digital. The authors, having explored the potential difficulties in designing electronic based educational games, were determined to find a more practical and affordable educational game given their limited funds and other resources, yet still provide an innovative, flexible and high quality educational resource. The result is a game called Water for Walami.The use of simulations in the subject areas of construction and civil engineering has proven success in the designers’ experience with results published through an Accelerating Change in the Built Environment Education (ACBEE) case study for civil engineering students (Ogwuda & Simpson, 2004), and a Centre for Education in the Built Environment case study for construction students (Simpson & Ogwuda, 2004). Given the successes in simulations it was decided to go one stage further and develop a fully integrated and challenging simulation game that could be adapted to a wider target group of participants from secondary school level to postgraduate level. This was the challenge that the designers set themselves.The designers of Water for Walami, are convinced that there is a niche market in educational resources for games such as Water for Walami, whereby the inventiveness of educationalists will continue to lead to high quality resources for learners in a breadth of media. The main drivers for a successful outcome are determination to succeed and a clear vision for the future with respect to a concept.",
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Simpson, E & Ogwuda, OI 2006, Water for Walami: a strategy game. in E Borodzicz (ed.), Simulations and games for risk, crisis and security management. vol. 14, International Simulation and Gaming Research Yearbook, vol. 14, The Society for the Advancement of Games and Simulations in Education and Training (SAGSET), pp. 91-101.

Water for Walami : a strategy game. / Simpson, Edward; Ogwuda, Olisanwendu Ikechukwuka.

Simulations and games for risk, crisis and security management. ed. / Edward Borodzicz. Vol. 14 The Society for the Advancement of Games and Simulations in Education and Training (SAGSET), 2006. p. 91-101 (International Simulation and Gaming Research Yearbook; Vol. 14).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

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AU - Ogwuda,Olisanwendu Ikechukwuka

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AB - Educationalists may still develop practical and high quality learning resources that are not digital. The authors, having explored the potential difficulties in designing electronic based educational games, were determined to find a more practical and affordable educational game given their limited funds and other resources, yet still provide an innovative, flexible and high quality educational resource. The result is a game called Water for Walami.The use of simulations in the subject areas of construction and civil engineering has proven success in the designers’ experience with results published through an Accelerating Change in the Built Environment Education (ACBEE) case study for civil engineering students (Ogwuda & Simpson, 2004), and a Centre for Education in the Built Environment case study for construction students (Simpson & Ogwuda, 2004). Given the successes in simulations it was decided to go one stage further and develop a fully integrated and challenging simulation game that could be adapted to a wider target group of participants from secondary school level to postgraduate level. This was the challenge that the designers set themselves.The designers of Water for Walami, are convinced that there is a niche market in educational resources for games such as Water for Walami, whereby the inventiveness of educationalists will continue to lead to high quality resources for learners in a breadth of media. The main drivers for a successful outcome are determination to succeed and a clear vision for the future with respect to a concept.

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Simpson E, Ogwuda OI. Water for Walami: a strategy game. In Borodzicz E, editor, Simulations and games for risk, crisis and security management. Vol. 14. The Society for the Advancement of Games and Simulations in Education and Training (SAGSET). 2006. p. 91-101. (International Simulation and Gaming Research Yearbook).