We can work it out: increasing accessibility in the video games industry

Research output: Non-textual formWeb publication/site


In October 2022, the RNIB (Royal National Institute of Blind People) hosted a pioneering two-day Accessible Gaming Symposium in conjunction with Abertay University, Dundee. Various topics were discussed, including how to design video games for gamers with visual impairments, the development of learning resources for practitioners, and best practice techniques to ensure games are playable for those with varying degrees of sight loss. The key takeaway from the symposium: the games industry needs to work together to improve the accessibility of games for a range of disabilities and needs.
Original languageEnglish
PublisherThe Association for UK Interactive Entertainment (UKIE)
Media of outputOnline
Publication statusPublished - 16 Nov 2022
EventAccessible Gaming Symposium 2022 - Abertay University and online, Dundee, United Kingdom
Duration: 5 Oct 20226 Oct 2022


  • Accessibility
  • Gaming
  • Computer games
  • Visual impairment
  • industry
  • Usability


Dive into the research topics of 'We can work it out: increasing accessibility in the video games industry'. Together they form a unique fingerprint.

Cite this