Abstract
In October 2022, the RNIB (Royal National Institute of Blind People) hosted a pioneering two-day Accessible Gaming Symposium in conjunction with Abertay University, Dundee. Various topics were discussed, including how to design video games for gamers with visual impairments, the development of learning resources for practitioners, and best practice techniques to ensure games are playable for those with varying degrees of sight loss. The key takeaway from the symposium: the games industry needs to work together to improve the accessibility of games for a range of disabilities and needs.
| Original language | English |
|---|---|
| Publisher | The Association for UK Interactive Entertainment (UKIE) |
| Media of output | Online |
| Publication status | Published - 16 Nov 2022 |
| Event | Accessible Gaming Symposium 2022 - Abertay University and online, Dundee, United Kingdom Duration: 5 Oct 2022 → 6 Oct 2022 https://www.abertay.ac.uk/news/2022/rnib-and-abertay-university-hold-event-to-reboot-gaming-to-make-it-more-accessible-for-those-with-sight-loss/ |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 10 Reduced Inequalities
Keywords
- Accessibility
- Gaming
- Computer games
- Visual impairment
- industry
- Usability
Fingerprint
Dive into the research topics of 'We can work it out: increasing accessibility in the video games industry'. Together they form a unique fingerprint.Research output
- 1 Other
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Gaming for all: the importance of accessibility in video games
Shepherd, L., 13 May 2023. 1 p.Research output: Contribution to conference › Other
Open AccessFile
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