Working backwards: creating a character backstory generation system using idealized creative writing outputs: creating a character backstory generation system using idealized creative writing outputs

Lynda Clark, Divij Sood

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper is a reflection on the process of designing and developing a character backstory generation system prototype following literary analysis of idealized textual outputs. An overview of previous generative systems (both academic and commercial) and some of the design priorities associated with these systems is described in order to set a context for the project. The design process is then described, with particular focus on the creation of the idealized outputs and their purpose. Finally, the learning outcomes following initial generative texts created by the prototype engine are shared, weighing the pros and cons of both the design approach, the resulting generator and its outputs.
Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on the Foundations of Digital Games
Subtitle of host publicationFDG 2022, Athens, Greece, September 5-8, 2022
EditorsKostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages9
ISBN (Print)9781450397957
DOIs
Publication statusPublished - 4 Nov 2022
Event17th International Conference on the Foundations of Digital Games: Games as culture and communication - Panteion University of Social and Political Sciences, Athens, Greece
Duration: 5 Sep 20228 Sep 2022
Conference number: 17th
http://fdg2022.org/

Conference

Conference17th International Conference on the Foundations of Digital Games
Abbreviated titleFDG 2022
Country/TerritoryGreece
CityAthens
Period5/09/228/09/22
Internet address

Keywords

  • Text generation
  • Creative writing
  • Literary analysis
  • Narrative design

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