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XR accessibility insights and toolkit: GLAM sector report

Research output: Book/ReportCommissioned report

Abstract

The use of extended reality (XR) game technologies is on the rise, creating increasingly immersive experiences. However, limited consideration of inclusive design in GLAM (galleries, libraries, archives, and museums) environments often renders these experiences and exhibitions inaccessible for blind and partially sighted people (BPS). XR technologies encompasses virtual reality (VR), mixed reality (MR), and augmented reality (AR) experiences, all of which can be developed using game technologies.

This report was commissioned by the Royal National Institute of Blind People (RNIB) and created by an interdisciplinary team based in the Faculty of Design, Informatics and Business at Abertay University, Dundee, United Kingdom.

The aim of this report is to present actionable insights targeted towards the GLAM sector to support development of accessible XR experiences and installations. Thus, we begin by presenting an overview of cutting-edge research at the intersection of accessibility and GLAM environments, with a particular focus on sight loss and VR experiences. We then present our findings derived from interviews with practitioners who curate and construct exhibitions in the GLAM space exploring challenges they may face when designing these experiences.

Building on existing research and consultations with practitioners, we applied these findings and augmented a VR prototype, Rhizoma VR, with features to improve accessibility for BPS. Rhizoma VR was then evaluated by a group of people with sight loss, to evaluate the efficacy of the augmentations integrated. Evaluation results helped corroborate our actionable insights targeting the GLAM sector, supporting the creation of accessible XR experiences.

XR experiences in a GLAM context can enhance existing exhibitions and spaces. Therefore, it is imperative that these XR experiences are accessible to a wide audience, especially for blind and partially sighted individuals. Developers and those in senior positions in the GLAM sector have a clear opportunity to support this through accessible design practices and installations; thus, we hope this report acts as a basis to towards facilitating the development of accessible XR experiences.
Original languageEnglish
PublisherRoyal National Institute of Blind People (RNIB)
Commissioning bodyRoyal National Institute of Blind People (RNIB)
Number of pages71
Publication statusPublished - 1 Dec 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  2. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Keywords

  • GLAM
  • Galleries
  • Libraries
  • Archives
  • Museums
  • Visual impairment
  • Blind
  • Partially sighted
  • XR
  • Extended reality
  • VR
  • Virtual reality
  • Game technologies
  • Culture

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