Zinecraft: zines as companion to games research

Hailey J. Austin, Mirjam P. Eladhari

Research output: Contribution to journalArticlepeer-review

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Abstract

Zines are small-circulation magazines that the creators make themselves, often through simple means. Zines and zine creation are linked to marginalised voices and have historically amplified the voices and perspectives of these communities. Their very design is personal, reflective and beginner friendly. Zines have also been used as and alongside research, including interdisciplinary research and games criticism. Though intersections between zines and games have been identified, zines remain largely underutilized in games studies. In this paper, we apply our individual creative practice methods to argue that zines can be created as companions to games research and conferences. We argue that zine creation as a companion to research makes for more personal and relatable outputs, and helps the creator visualize, reflect and make previously unmade connections. Conference zines can be used to capture trends, record proceedings and communicate personal experience. Games studies can benefit from embracing zines and their interdisciplinary potential.
Original languageEnglish
Article number7
Pages (from-to)183–221
Number of pages39
JournalTransactions of the Digital Games Research Association
Volume7
Issue number1
Early online date23 Aug 2024
DOIs
Publication statusPublished - 23 Aug 2024
EventNordic DIGRA: Interdisciplinary Embraces - Uppsala University, Uppsala, Sweden
Duration: 27 Apr 202328 Apr 2023
https://www.im.uu.se/nordicdigra2023/

Keywords

  • Fanzine
  • Conference
  • Creative industries
  • Creative practice
  • Travelogue

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