Abstract
Zines are small-circulation magazines that the creators make themselves, often through simple means. Zines and zine creation are linked to marginalised voices and have historically amplified the voices and perspectives of these communities. Their very design is personal, reflective and beginner friendly. Zines have also been used as and alongside research, including interdisciplinary research and games criticism. Though intersections between zines and games have been identified, zines remain largely underutilized in games studies. In this paper, we apply our individual creative practice methods to argue that zines can be created as companions to games research and conferences. We argue that zine creation as a companion to research makes for more personal and relatable outputs, and helps the creator visualize, reflect and make previously unmade connections. Conference zines can be used to capture trends, record proceedings and communicate personal experience. Games studies can benefit from embracing zines and their interdisciplinary potential.
| Original language | English |
|---|---|
| Article number | 7 |
| Pages (from-to) | 183–221 |
| Number of pages | 39 |
| Journal | Transactions of the Digital Games Research Association |
| Volume | 7 |
| Issue number | 1 |
| Early online date | 23 Aug 2024 |
| DOIs | |
| Publication status | Published - 23 Aug 2024 |
| Event | Nordic DIGRA: Interdisciplinary Embraces - Uppsala University, Uppsala, Sweden Duration: 27 Apr 2023 → 28 Apr 2023 https://www.im.uu.se/nordicdigra2023/ |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 9 Industry, Innovation, and Infrastructure
Keywords
- Fanzine
- Conference
- Creative industries
- Creative practice
- Travelogue
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Sweden's female-forward creative industries
Austin, H. J., Aug 2023, Dundee: Abertay University. 43 p.Research output: Book/Report › Other report
Open AccessFile -
Nej Men Hej: a research travelogue by Hailey J Austin
Austin, H. J. (Artist), 1 Aug 2022Research output: Non-textual form › Digital or Visual Products
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